A capacity-building program for art & design teaching assistants
Art has not left the pipeline. It moved up a layer.
Generating 20 concept directions… 3 of 20 complete.
Teaching assistants from art and design-related faculties. The cohort is intentionally mixed - cross-field comparison is part of the teaching method.
Each module stands alone as an optional topic, delivered by a field expert where possible
Runs over two days: game design as systems, serious games beyond entertainment, and orchestrating AI to produce a playable prototype without code.
AI video generation, multimodal synthesis, AI audio and voice, and the full short-form production pipeline.
Sketch to photorealistic render, rapid style iteration, spatial storytelling, and an honest account of where AI fails.
One to two mentored weeks after the field module. Each TA picks one track and presents for five minutes.
An AI-powered automation that solves a recurring teaching or administrative problem, with before-and-after timing.
Deliverable: working prototype + documentation + demoOne complete lesson from their current course, redesigned end to end with AI in the instructional design process.
Deliverable: lesson plan + materials + rationaleA high-fidelity piece in their own discipline — identity system, short video, interactive 3D scene or web portfolio — with every step documented.
Deliverable: final output + process log + reflectionThis document goes to the faculty leadership for the pilot phase, with a short call to answer questions.
Each participating faculty puts forward candidates from its departments, up to a cohort of 15–20.
Nominees complete a short form on their background and interests. Their answers shape the examples used in every session.
Applicants will be picked based on their experiences & uploaded portfolios.
You can still open the form and draft your answers — nothing is sent yet, and your entries stay on that page. Sending arrives with the Supabase migration.